Thursday, February 19, 2009


MOCA Max/Msp/Jitter Installation Test Wed, 2-18-2009 from Axiom Crux on Vimeo.

Progress work on installation for upcoming MOCA show
MOCA Max/Msp/Jitter Installation Test Wed, 2-18-2009

Tempest from Axiom Crux on Vimeo.

Music Video for "Tempest" on OOO - "Aether Dynamic" released on Sublight in 06.

I created the song, then MOVAX ran it through his processing application that generates particles and abstract 3d geometry to the audio. He recorded several different takes of the processing app, sent them to me, and I took them into after effects and did composting, color correction, effects, and added a particle stream. I used expressions to have various parts of the effects and particles triggered by the kicks.

Thursday, February 12, 2009

Boomerang Channel Valentine


Boomerang Channel: Valentine from Axiom Crux on Vimeo.

I animated this motiongraphic for the Boomerang Channel.

The bulk of the animation was done in After Effects, and
The 3d stars and curvey wisp graphic elements were animated in cinema 4d.

Producer = Trevor Lafargue
Animation = Nicholas C. Raftis III
Design = Jiae Hwang
Music = Omar Jon Ajluni

Realflow Mesh in Jitter


jitter realflow geometry test from Axiom Crux on Vimeo.

loading some realflow fluid geometry in jitter, and applying an ambient occlusion shader. Opengl realtime.

Jitter Geometry Test


jitter math geometry test from Axiom Crux on Vimeo.

Test of a jitter patch Im working on to create generative evolving geometry.

Saturday, February 7, 2009

Purest Form


Purest Form from Axiom Crux on Vimeo.

I made this audio/visual piece as a 2 year anniversary gift for my girlfriend Jiae Hwang.

Max/Msp/Jitter Audio/Visual instrument 2009, test 1 from Axiom Crux on Vimeo.

This is my first night of programming my installation for MOCA's Art and Abstraction in the 20th Century. The show is about the progression of abstract art through advances in technology.



The final piece will be 2 controllers allowing 2 participants to jam together to create audio/visual. One will be rhythm and one will be for melody. Everything will be tempo and key quantized so that everything stays on beat and in key.



It will look and sound much different from this, but this was an interesting initial test, so I thought I would post it.